INNOVATING FROM THE GROUND UP: THE DRAGON’S LAIR

How does a very large, very complex organization encourage innovation, especially when so much of the daily operations are based in uniformity, a strict rank structure and layers of bureaucracy? That’s exactly the question the U.S. Army XVIII Airborne Corps is trying to answer with its new program, Dragon’s Lair. WAR ROOM welcomes Joe Buccino to give an inside look at the inner workings of Dragon’s Lair. He explains how the Corps hopes to harness diversity of thought at the problem level and speed solutions past the bureaucracy to the decision makers. It sounds similar to other Army innovation programs, but Buccino points to its Shark Tank style episodic competition that directly rewards the innovators and makes this program so successful.

THE DODO’S PROBLEM (AND THE REASON FOR WAR ROOM) – THREE YEAR ANNIVERSARY

The vision of our first Editor-In-Chief, Andrew Hill, WAR ROOM began three years ago today with the release of this article. Confident that there was space online for discussion and debate of national security, military history and simply furthering critical and innovative thought, Andrew found a way to get the resources together to create this […]

A.I. & THE URGENCY OF FINISHING FIRST

The race to develop and apply meaningful, breakthrough Artificial Intelligence … is moving at full-throttle Can the military keep pace with or outrun the rate of technological change? It’s a daunting challenge. The more the Army invests in legacy systems to face traditional competitors, the more a growing number of non-traditional ones will counter it with […]

THE DODO’S PROBLEM (AND THE REASON FOR WAR ROOM)

Peacetime military thinking is often isolated from the refining forces that arise from real, immediate competition. Millions of years ago, ancient pigeons flew from their southeast-Asian home and settled on islands scattered across the Indian Ocean. Some of the birds eventually landed on Mauritius, a volcanic island east of Madagascar. For thousands of millenia, they […]