WARGAMING IN THE SEMINAR: A STUDENT’S VIEW (WARGAMING ROOM)

Last year our WARGAMING ROOM editor, Ken Gilliam, sat down with a soon-to-graduate War College student to get her impression of the use of wargames in the classroom. A BETTER PEACE welcomes War College graduate Tina Cancel to the studio to share her thoughts and experiences with LEGO® Serious Play® and the War College created game, Joint Overmatch. Ken has recently retired and moved on to a new career and this was fitting as his final episode because Tina confirms the benefits of all of his hard work during his time as the Director of Strategic Wargaming at the Center for Strategic Leadership and gives him some great feedback to pass on to his successor.

TRANSCRIPT: https://warroom.armywarcollege.edu/wp-content/uploads/21-037-WARGAMING-IN-THE-SEMINAR-A-STUDENTS-VIEW-WARGAMING-ROOM-Transcript.pdf

NOT JUST WAR GAMES: SIMULATING CRISIS NEGOTIATIONS

The U.S. Army War College is a vast repository of experience and expertise. Every day that knowledge is used to further develop joint officers and enlisted personnel along with many of their federal civilian counterparts. Every once in a while, the War College is able to share its development techniques and curriculum outside the gates of Carlisle Barracks. One of those instances is the International Strategic Crisis Negotiations Exercise (ISCNE) and on today’s episode Ed “Cliffy” Zukowski is in the virtual studio to explain the program. Cliffy joins Ken Gilliam in the latest installment of the WARGAMING ROOM to explain the value of the two-day strategic negotiation event and how he and the team take the show on the road to prominent universities. ISCNE is not only a great example of the DoD sharing knowledge but it’s a crucial part of the War College’s outreach mission.

Contact Cliffy: edmund.zukowski@armywarcollege.edu

Transcript: https://warroom.armywarcollege.edu/wp-content/uploads/21-049-EXPOSING-NEXT-GEN-DIPLOMATS-TO-CRISIS-NEGOTIATIONS-Transcript.pdf

LIKE YOUR BRAIN HAS JUST GONE TO THE GYM (WARGAMING ROOM)

A BETTER PEACE welcomes Chris Dougherty and Becca Wasser from The Gaming Lab at the Center for New American Security (CNAS). Chris and Becca join host Ken Gilliam in our special series the WARGAMING ROOM to discuss the efforts and contributions of CNAS to the gaming world. The three discuss how strategic gaming is used […]

A LABORATORY FOR MILITARY PROFESSIONALS (WARGAMING ROOM)

A BETTER PEACE welcomes back Ken Gilliam for another installment of the WARGAMING ROOM. In this episode Ken sits down with Doug Winton, the chair of the Department of Military Strategy, Planning and Operations (DMSPO) at the U.S. Army War College. Ken and Doug discuss War College games like JOINT OVERMATCH and MDO 1943. They […]

GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM)

What do a hyper-competitive Monopoly player, an educational methodologist and a U.S. Army War College Faculty member have in common? Well for starters they’re all the same person and that combination of skills and interests makes Megan Hennessey the perfect guest on this inaugural WARGAMING ROOM episode of A BETTER PEACE. Megan joins series editor […]

GETTING WAR (GAMING) BACK INTO THE WAR COLLEGE (WARGAMING ROOM)

Before we get too far, let’s address some of the baggage that comes with wargaming. “SHALL WE PLAY A GAME?” These are the iconic words from the 1983 movie WarGames, in which a high school student unknowingly hacks a government computer system to play a game called “Global Thermonuclear War.”  The protagonist sets off a […]

THE NEW NATIONAL SECURITY STRATEGY: DEGRADING THE U.S.’S ABILITY TO MOBILIZE?

Woody Allen once said, “80% of success is showing up.” The U.S. government has a “big stick” in the U.S. military, a force with unsurpassed capabilities on land and sea, and in the air and space. Yet a big stick is only useful if you can carry it abroad. The new National Security Strategy that […]